Overall, Fallout 76 Legendary Modules are essential if you want to craft any powerful end game gear.

Improves the ship's artillery capabilities at long range. 15 wins easy in coop, 15k FXP (3 games), 8 mil credits use gamescom + flags (10 games easy), @Umikami "This game will do anything to get players to play at tier 10 ... except make it fun or profitable, LOL!". -70% to the risk of your ship's magazine detonation. Increases survivability and accelerates repairs of the main battery and torpedo tubes: Increases survivability of the secondary battery and AA mounts: Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes and the main battery, and extends the firing range of the secondary battery: Increases the speed of aircraft returning to the carrier: Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen).

Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.

An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). For instance, Defensive AA Fire Modification 1 () functions only if a Defensive AA Fire () consumable is also mounted. In subsequent updates, Unique Upgrades have been and will be changed, and new ones introduced. Extends the firing range of the main battery: Increases the firing accuracy of the main battery: Increases cruising speed of the aircraft carrier's squadrons: Increases HP of the aircraft carrier's planes: Improves the efficiency of the secondary battery and AA mounts: Increases the action time of the Damage Control Party and Fast Damage Control Team consumables. Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades. : Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, and Crawling Smoke Generator consumables, but reduces smoke screen duration. Special upgrades mount and demount like other upgrades — only one upgrade in a slot at one time. The missions list an end day of Dec 31st, 2018, but the devs have said that is a limit of how missions work and the Unique Upgrade missions will continue into 2019. -20% AA sector reinforcement preparation time. The Unique Upgrade missions are permanent, which will bring out the people whose eyes … Accelerates the reload speed of main battery guns. -20% to the risk of main battery becoming incapacitated. A win in CB gives you 2500 base XP ? -20% each to the risk of becoming incapacitated. One upgrade can be mounted in each slot. But there’s a problem, players can only find these high-valued modules in one place.

When selli… -7% to maximum dispersion of main battery shells. With Update 0.9.3, Unique Upgrades became obtainable through the Research Bureau. –20% to action time of the ship's consumables. +8% to main battery maximum firing range. You can’t miss her, once you are inside the bar she’s going to be on your left side and looks sort of like a mole. But there’s a problem, players can only find these high-valued modules in one place. Moving on, Murmrgh sells Legendary Modules for Legendary Scrip, which is a new currency that was recently added in the Wild Appalachia update. A particular upgrade can be mounted only in its appropriate slot. You can also earn Scrip by doing Nuclear Winter and daily quests. I haven't started them.

+10% to the action time of ship consumables. Does the time begin when I play them, or do all of the upgrade challenges end at the same time, regardless of when you start them? Base upgrades are purchased for credits. Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. By You need to play a total of 20 battles to post in this section. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory. -5% to duration of the smoke clouds produced.

+16% to main battery maximum firing range. From Update 0.9.5 note: Reduced the bonus to engine power. -11% to maximum dispersion of main battery. : Increases the action time of the Engine Boost and Emergency Engine Power consumables. Improves the ship's artillery capabilities, owing to her ability to fire over longer distances. –8% to main battery maximum firing range. Think I needed ~20-25 games for this last stage. Occupying Slot 5, these upgrades block the mounting of e.g. +5% to secondary battery maximum firing range. This game will do anything to get players to play at tier 10 ... except make it fun or profitable, LOL! Labedoyere, July 24, 2018 in General Game Discussion, Where and how does one acquire these ? Replaces the Target Acquisition System Modification 1 upgrade. WG drawing potato players to tier X does make the game more fun! A special upgrade does nothing if its corresponding consumable is not mounted. Mainly, as we mentioned earlier these Legendary Modules are required for pretty much all end game gear. Improves the ship's performance in open waters. -40% to maximum dispersion of secondary battery shells. This page has been accessed 825,866 times. +20% to the traverse speed of torpedo tubes, −40% to the chances of critical damage to torpedo tubes.

No where near tier 10, where the motto seems to be "We Hide The Best".

+5% speed of torpedoes dropped from the air. better look for reviews on you tube before you commit to it because most legendary upgrade are not welll.. np your welcome us potatoes have to stick together ). +20 to the speed of air groups returning to the aircraft carrier. BUT, I am interested in Zao's and Yamato's upgrades. These upgrades are obtained through the Armory, currently for Coal . © 2011–2020 Wargaming.net.

The ship will still be gaining speed faster with these two upgrades compared to having just one of them.

Dumb question...I played Hindenburg and Des Moines and, therefore, activated their respective challenges for the "legendary upgrades". Don't consider that fun, but the lower tiers still are. +5% to the maximum dispersion of enemy shells fired at your ship. A mounted upgrade can be demounted to Inventory for 25 , or sold. A mounted upgrade can be demounted to Inventory for 25 , or sold. In the Upgrades section of the Equipment page in Port, a small green star will appear on the slot where a special upgrade can be mounted when one is available in Inventory. An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). +20% to secondary battery maximum firing range. Uncompleted chains may continue until the end of 2020, at which time incomplete missions will be removed. In Fallout 76, all Legendary Weapons and Armor all are made up of Legendary Modules. A particular upgrade can be mounted only in its appropriate slot. Improves the ship's artillery capabilities at short range.

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