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As the long range and projectile-heavy Mii Fighter, many of their specials excel at neutralizing approaches, racking up damage, edgeguarding, and shield pressure from a distance. Finally, Flame Pillar and Bomb Drop are both good tools for ledgetrapping and setting up kill confirms.

Starts on frame 10 and has good knockback, KOing Mario from the edge of Final Destination at 115%, but it has punishable ending lag. Mii Gunners are one of the three types of Mii Fighters in Super Smash Bros. We're a community of creatives sharing everything Minecraft! However, opponents can knock the bomb away with their own attacks, and the bomb will harm the Mii Gunner while it is knocked around. The middle of the laser does slightly more damage than the beginning.

If you have one or more of these items for sale, Team up with your amiibo or play against friends in the Super Smash Bros. for Wii U game, Beast Wars, Beast Machines & Robots in Disguise, Titanium, Robot Masters, Device Label & Revoltech, Statues, Busts & High-End Non-Toy Collectibles, Nintendo Japanese Amiibo Mii Gunner Mini Figure, Nintendo Super Smash Bros Amiibo Dr. Mario Mini Figure, Nintendo Super Smash Bros Amiibo Bowser Jr. Unlike most fighters, the spirit for the Mii Gunner only uses the default Gunner's artwork from Ultimate. The changes to the Gunner's specials were not as drastic as those of the Mii Brawler (who gained four completely new special moves), but are rather alterations and improvements to the Gunner's moveset, much like the Mii Swordfighter. Take your favorite fandoms with you and never miss a beat. The Gunner's standard moveset has been buffed in various ways. It can KO at extremely high percentages, but the laser can be avoided with, Tosses the enemy above themselves, then fires 2 energy pellets at the foe. ... Nintendo Japanese Amiibo Mii Gunner Mini Figure. While the Mii Gunner's array of special moves are all very potent, there are some that do not come without their weaknesses. Mii Gunner has received a mixture of buffs and nerfs in balance patches, but was overall nerfed. As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Gameplay-wise, Mii Gunners fight similarly to Samus and Mega Man, though they borrow some elements from Fox, Robin, and Ness. mii-gunner. Ultimate. Batman 1966 TV Series. The Mii Gunner has been redesigned to be the slow, yet durable combatant of the three Mii Fighters. Acts like the Gunner's forward smash aimed vertically upwards, and its vertical reach is so high it can, The Gunner pauses, then fires a single burst of flame below themself. Join Planet Minecraft! For its strengths, it also has reliable KO potential, KOing at center-stage from 122%. Despite this, the Mii Gunner has not made much of an impact in the competitive scene, with only a few notable users achieving lukewarm results, such as Katakiri, Deon, and Protom; professionals usually agree that the Gunner is significantly outclassed by other zoners with similar playstyles, such as Samus and Simon. The Gunner's mobility changes are by far the most glaring weakness from their transition to Ultimate, as they now have to rely on spacing to compensate for their significantly lowered movement speed, which is amplified due to the cast receiving many movement buffs in general. Grants a lot of forward momentum overall, allowing it to punish distant foes. Charge Blast is a very good KO'ing option which is extremely consistent, quick, and powerful when fully charged. Those that have not gained power buffs have instead been improved as utility projectiles, with Flame Pillar, Laser Blaze and Bomb Drop each having heavily improved abilities (multi-hit combo initiation, no damage falloff, and stage control, respectively). playlist_add.
List of Super Smash Bros. series characters, Super Smash Bros. for Nintendo 3DS and Wii U, List of SSBB trophies (Sonic the Hedgehog series), https://supersmashbros.fandom.com/wiki/Mii_Gunner_(Super_Smash_Bros._Ultimate)?oldid=591198.

It is also the Gunner's second fastest aerial (frame 9), though it will miss short characters if performed out of a short hop.

Activates an energy shield composed of two yellow hexagons that rotate around the Mii Gunner. Can start combos into aerials till mid percents, though it quickly loses effectiveness. The burst deals more damage up close. Both hits have deceptively high range, especially the second hit. Sweeps their arm cannon downward in an arc around themself similar to Ike’s. Like in. However, it is the Gunner's slowest smash attack (frame 17). The Mii Gunner is the only Mii that does not possess a counterattack, instead having a reflector. The clean hit KOs Mario on Final Destination at 139%. They were confirmed as a playable character on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter.

Alongside the aforementioned moves are a slew of moves that have respectable KO'ing power such as up smash, up tilt, down tilt, down smash, and back aerial. Nevertheless, it has seen success, with players such as Katakiri placing in the top 8 of 2GG: Run it Back.

•The enemy's ranged weapons have increased power, •The enemy's energy attacks have increased power, •The enemy will suddently have a Final Smash after a while, •Hostile assist trophies will appear after a little while, Emerges from an energy field, which resembles. Grants excellent vertical height but passable horizontal momentum. Mii Gunners fight at a much longer range than Mii Brawlers or Mii Swordfighters. The kick itself is extremely powerful and the clean hit lasts for most of the move; coupled with it starting on frame 6 and granting, Propels themself with a stream of flames from their arm cannon. Additionally, the Mii Gunner can also further solidify their defensive playstyle with the usage of Echo Reflector and Absorbing Vortex, both of which aid in countering other campy or projectile-based characters. They fight using their arm cannons, shooting multiple types of projectiles. Like the other Mii Fighters, the Mii Gunner retains their general moveset, with many direct changes to how their special moves function. For the other Mii Fighters types, see Mii Swordfighter (SSBU) and Mii Brawler (SSBU). This combined with their heavy weight gives the Mii Gunner a decent ability to survive at higher percents. A damaging move with very fast startup (frame 5) but very high ending lag, giving it no true followups. Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. While many of their moves have tremendous range or KO'ing power, most of them are very laggy. Plush Figures. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. The Gunner's throws, previously notorious for all dealing 5%, have been buffed, with up throw now being the second most damaging in the game behind King K. Rool, and down throw being much more reliable for starting combos till mid percents. Uppercuts with their arm cannon, releasing a discharge of flames. refresh Roll Random Skin! Covers themself with a glowing energy shield that absorbs energy projectiles and converts its damage to healing, similarly to Ness's, 1.2% (mini laser loop), 1.7% (big laser loop), 3% (big & mini laser loop), 10% (final hit). However, the Mii Gunner has received notable nerfs. Overall, the move acts like an unchargeable version of, 2% (activation), 1.5× damage (reflected projectiles). All of Gunner’s projectiles are very strong and have a variety of uses. Drops a small bomb that bounces off the ground and explodes either upon contact with an enemy, or after a set time (134 frames, or roughly 1.6 seconds). They are a relatively simple character to pick up with a playstyle similar to Samus and can be a potent zoner, though due to their aforementioned weaknesses, they are considered to be an inferior zoner like that of Samus, Snake, and the Belmonts. Similar to. Overall, they were considered a relatively average "zoner"-type character. Each flame burst launches opponents away, though the second one has significantly more knockback than the first.

Name Email Required. As a result, they struggle to acquire reliable KOs outside of a fully charged Charge Blast. For a gallery of Mii Gunner's hitboxes, see here. Their multitude of projectiles provide them with countless options to keep opponents away, rack up damage, and edgeguard. The Gunner reaches in front of themself with their left hand. Unlike in. Bikini Mii Gunner(commission) By RayDango Watch. ], DC Q-Fig Elite Batman 4-Inch Figure [Last Knight on Earth], Paw Patrol Snuggle Up Skye Talking Plush [Lights & Sounds, 2020], Bakugan Battle Planet Armored Alliance Baku-Gear Trox Ultra + Ventus Cyclonator Set.

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